Sorry, I forgot that this is literally the only reason a PC game can flop. Rappelons qu'Epic Games est l'un des rares. I'm really trying hard not to turn "all console ports/'cross-platform' releases are crap" into a stereotype, but every single fucking time a multi-plaftorm game gets released on the PC we're going through the same shit again. 'Pendant ce temps, CliffyB se moque des joueurs qui se plaignent de l'absence de dmo PC pour Bulletstorm. some graphics card driver being bugged), but that's not even it. Seriously, try to come up with a different reason? I get that there are some technical problems (i.e. It plain feels like they don't give a shit. If they seriously wonder why this will sell less copies on the PC, you're really starting to ask yourself whether there is anyone who actually likes PC gaming left working at Epic. And all of this isn't even related to GFWL, I'm not even talking about that. There is no good reason the menu doesn't have mouse support, the video settings are gibberish and auto aim is turned on by default. Realistically, and without exaggeration, it could be solved by letting an interface designer who knows what PC gamers want spend one week on the game. I mean, half of that could be solved in an afternoon. Sometimes you feel like they're working hard to make the "PC experience" just a little shittier than necessary.
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